Financial Education
Kids Curriculum
Pre- Kindergarten
Lesson: Welcome to Cashville
LESSON OBJECTIVES:
- Participants will identify the value of coins.
- Participants will list different ways that people obtain money.
- Participants will be introduced to the concept of saving.
ACTIVITIES:
- Draw the Cashville Neighbors – George Quarter, Franklin Dime, Thomas Nickel, and Abraham Penny
- “Where does money come from?” game
- “Help Mr. Squirrel save for a rainy day” activity
- Color Pricilla Piggybank
Mr. Squirrel Saves for a Rainy Day
LESSON OBJECTIVES:
- Participants will list the benefits of savings.
- Participants will list money savings ideas.
- Participants will identify a bank as a safe place to save money.
ACTIVITIES:
- Draw the Cashville Neighbors – George Quarter, Franklin Dime, Thomas Nickel, and Abraham Penny
- “Where does money come from?” game
- “Help Mr. Squirrel save for a rainy day” activity
- Color Pricilla Piggybank
Grade K-3 Curriculum
Lesson: Sunny Money Town!
LESSON OBJECTIVES:
- Participants will identify four different coins.
- Participants will identify the worth of each coin
- Participants will make decisions about spending and saving money.
ACTIVITIES:
- Drawing Sunny Money Town Neighbors – Abraham Penny, Thomas Nickel, Franklin Dime, and George Quarter
- “Getting to know the neighbors” counting game
- “Let’s go to the Sunny Money Town Dime Store!” game
Lesson: Mark and Mary’s Money Matters
LESSON OBJECTIVES:
- Participants will identify where money comes from.
- Participants will list uses of money.
- Participants will list the benefits of keeping money in a financial institution.
- Participants will explain how money grows over time by earning interest in a bank account.
ACTIVITIES:
- “Where does money come from?” game
- “Helping Mark and Mary spend their money” activity
- “Safe, Save, Grow” matching game
- “Mary’s money earns interest in a bank” activity
Grade 4-7 Curriculum
Lesson: Don’t feed the money monster!
LESSON OBJECTIVES:
- Participants will calculate the cost of day-to-day expenses over time.
- Participants will identify savings goals.
- Participants will identify ways to reach savings goals.
ACTIVITIES:
- “The Money Monster is ALWAYS hungry” game
- “Roberto reaches for the stars” scenario
- “Your money goal” worksheet
Lesson: When is a need not a need? When it’s a want!
LESSON OBJECTIVES:
- Participants will identify wants.
- Participants will identify needs.
- Participants will recognize the difference between wants and needs.
- Participants will determine wants and needs in their own lives.
- Participants will prioritize their wants and needs.
ACTIVITIES:
- “Wants and needs” game
- “Your wants and needs” worksheet
- “The best of both worlds” game


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