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Financial Health

Kids Curriculum

Pre- Kindergarten

Lesson: Welcome to Cashville

LESSON OBJECTIVES:

  • Participants will identify the value of coins.
  • Participants will list different ways that people obtain money.
  • Participants will be introduced to the concept of saving.

ACTIVITIES:

  • Draw the Cashville Neighbors – George Quarter, Franklin Dime, Thomas Nickel, and Abraham Penny
  • "Where does money come from?" game
  • "Help Mr. Squirrel save for a rainy day" activity
  • Color Pricilla Piggybank

Mr. Squirrel Saves for a Rainy Day

LESSON OBJECTIVES:

  • Participants will list the benefits of savings.
  • Participants will list money savings ideas.
  • Participants will identify a bank as a safe place to save money.

ACTIVITIES:

  • Draw the Cashville Neighbors – George Quarter, Franklin Dime, Thomas Nickel, and Abraham Penny
  • "Where does money come from?" game
  • "Help Mr. Squirrel save for a rainy day" activity
  • Color Pricilla Piggybank

Grade K-3 Curriculum

Lesson: Sunny Money Town!

LESSON OBJECTIVES:

  • Participants will identify four different coins.
  • Participants will identify the worth of each coin
  • Participants will make decisions about spending and saving money.

ACTIVITIES:

  • Drawing Sunny Money Town Neighbors – Abraham Penny, Thomas Nickel, Franklin Dime, and George Quarter
  • "Getting to know the neighbors" counting game
  • "Let’s go to the Sunny Money Town Dime Store!" game

Lesson: Mark and Mary’s Money Matters

LESSON OBJECTIVES:

  • Participants will identify where money comes from.
  • Participants will list uses of money.
  • Participants will list the benefits of keeping money in a financial institution.
  • Participants will explain how money grows over time by earning interest in a bank account.

ACTIVITIES:

  • "Where does money come from?" game
  • "Helping Mark and Mary spend their money" activity
  • "Safe, Save, Grow" matching game
  • "Mary’s money earns interest in a bank" activity

Grade 4-7 Curriculum

Lesson: Don’t feed the money monster!

LESSON OBJECTIVES:

  • Participants will calculate the cost of day-to-day expenses over time.
  • Participants will identify savings goals.
  • Participants will identify ways to reach savings goals.

ACTIVITIES:

  • "The Money Monster is ALWAYS hungry" game
  • "Roberto reaches for the stars" scenario
  • "Your money goal" worksheet

Lesson: When is a need not a need? When it’s a want!

LESSON OBJECTIVES:

  • Participants will identify wants.
  • Participants will identify needs.
  • Participants will recognize the difference between wants and needs.
  • Participants will determine wants and needs in their own lives.
  • Participants will prioritize their wants and needs.

ACTIVITIES:

  • "Wants and needs" game
  • "Your wants and needs" worksheet
  • "The best of both worlds" game

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